LONGTAKE MENU

WE HOLD THE FRAME

NARRATIVE  /  CHOICE-DRIVEN  /  SINGLE PLAYER  /  PC AND CONSOLES

NINE PEOPLE
ONE GAME IN PRODUCTION
NOT ANNOUNCED YET

SCROLL TO ENTER

Games that are carried
by their story.

STORY-RICH, SINGLE PLAYER, AND WHAT THE PLAYER CHOOSES CHANGES HOW IT ENDS.
EVERY VOICE AND EVERY FACIAL PERFORMANCE IS A REAL PERSON, CREDITED BY NAME.

01  ·  THE GAME

A crime story, and a study of what people are underneath.

Our first game is in production and has not been announced. It is third person, single player, and built so that the choices the player makes change how the story ends.

It is written as a series. The first episode is what we are building now — the later ones are meant to be wanted, not promised.

The world is contemporary and ordinary: a present-day city, present-day people. The look sits close to greyscale, with very few colours left in it, and those few used deliberately.

There is action in it, and it is deliberately limited. What the game runs on is dialogue that matters.

02  ·  HOW WE WORK

03  ·  PUBLISHED WORK

Before the studio existed, our artists were already shipping. They have published character and asset packs used by developers around the world, under the name Pix Magic.

It is the part of our work anyone can go and look at today, which is why it is here.

SEE THE STORE

THE STUDIO

This is our first game, and we would rather say so plainly.

Longtake Entertainment is a small studio of artists, animators and audio people. The company is registered in Wyoming; the team works from İstanbul.

We started this to make one thing properly rather than many things quickly. Everything on this page is either finished or honestly described as unfinished.